EVALUATION
For my assignment, I created a game that could move the character around but could only get one apple instead of two. After collecting the 2 apples (which is quite impossible since you can only grab 1 out of the 2) it was suppose to say WINNER and the next task. I wanted to put in the instructions at the beginning but I wasn’t sure how. This made my game more confusing.
To start of the evaluation process we had to create questions that we could ask our peers. Mr. Holmes gave us a few example questions that we could take and improve and make it our own so that it can be related to our game.
These were the example questions given:
- List the good points
- List the bad point
- How useful was it
- Hows is the layout
- List points on how to improve
These were my questions I asked my peers:
- What do think the purpose of this game was ?
- How can I improve this game?
- Would this game be useful to you? why?
- What are the goods and bads about this game?
Caroline, Mats, Mr. Holmes and somebody else who never wrote their name.
Caroline:
1.Its easy to navigate
2. the other apple doesnt work
3. It shows you how to pick up apples in kodu
4. The layout is good
5. Couldve put winner when you pick up the apple
2. the other apple doesnt work
3. It shows you how to pick up apples in kodu
4. The layout is good
5. Couldve put winner when you pick up the apple
Mats:
The controls are simple and the layout is easy to use
no idea what it is about, or the point or what you are supposed to do
Put in more explanation and instructions
no idea what it is about, or the point or what you are supposed to do
Put in more explanation and instructions
Mr. Holmes:
1. controls were easy
2. it didn't pick up the apple
3. no instructions
4. give appropriate instructions and have a clear outcome
2. it didn't pick up the apple
3. no instructions
4. give appropriate instructions and have a clear outcome
Unknown Evaluator:
1. controls
2. confusing and doesn't work and needs instructions
3. copied
4. needs instructions needs to be finished
3. copied
4. needs instructions needs to be finished
From this, I have realized that without knowing before what my game was suppose to do, the gamer would be very confused and would not want to continue the game. I have also realized that in the game, I did not put any instructions, which makes it harder for the gamer to know the objective of the game and aim towards it.
At the end, after all the evaluation given by my peers, I had some of my classmates to show me on Kodu, on the things I did not know how do on kodu. (putting the instruction)
In all I think, creating this game was such a stress, due to the controls of the game. (It felt like it was just testing my patience) Though learning wise, I learned that its good to ask people for help whenever, and that when creating something to be detailed and organized in planning
At the end, after all the evaluation given by my peers, I had some of my classmates to show me on Kodu, on the things I did not know how do on kodu. (putting the instruction)
In all I think, creating this game was such a stress, due to the controls of the game. (It felt like it was just testing my patience) Though learning wise, I learned that its good to ask people for help whenever, and that when creating something to be detailed and organized in planning