PLAN
Step One
Task: research about game making on YouTube about posts links onto our blogs Date due: October 12, 2011
- http://www.youtube.com/watch?v=d3LmZLR3ZAY - Kudo Game Lab Review/Tutorial (Create your own Games!)
- http://www.youtube.com/watch?v=fRdfBico590&feature=related - How to create a simple game in Kodu
- http://www.youtube.com/watch?v=ZMNhRDEu2FE - Kodu Game Lab: Lost Kodu (A Kodu Adventure Game)
- http://www.youtube.com/watch?v=oxU_Y07Xn6Q - Breakout in Game Maker 8 tutorial (part 1)
- http://www.youtube.com/watch?v=8-FjskAHgN0&feature=related - Simple Kodu game tutorial (using keyboard)
Process: Look at various game types online and watching the steps by steps videos
Step Two
Task: find out about free download gaming software’s and how it works
I went around asking my classmates and watching videos, seeing their videos and finding easy simple videos to understand. Date due: October 14, 2011
Talk about it with the class on Kodu, Game Maker and Game Salad
Process: look what available to use and easy
Step Three.
Task: See what topic would befit education (our main topic for the game)
Date due: November 3, 2011
What I have decided to do is to create a game that has to do with art. Since it is a very broad topic to go on, I have specified it to be teaching how to create an art portfolio through an adventure game. In the game - there will be a series of task given after each one is finished, the person in the game can get information, help and hints from others in the game. Once done with the task it would be put into the portfolio - building up the art projects and their learning. [Sketching, shading, etc] To create this adventure game I would be using Kodu. This idea came to me when Mats told me about his idea on an adventure game on business and so I thought about doing an art portfolio adventure game. I chose this because, for one I myself am creating an art portfolio and it is my first. I have also realized that there are not many sites / videos to give you step by step guidance to create your own portfolio and this is my reason for starting one as a game to allow yourself to "physically" create one.
Process: Think about what is easy to make and put in game
Step Four
Task: start making the game Date due: November 10, 2011
For the past week, I have been trying to download Kodu on my laptop so that I could use and work on it at home. But the download seems to not open, so this is where I am having difficulties of trying to work not only at school but at home.
Process: using Kodu
Step Five
Task: Learning with the template Date due: November 13, 2011
Today we, begin with starting to write our process of game making. Instead of starting from the beginning with Investigation we begin with Evaluation. These questions below are template questions given by Mr. Holmes and using these questions, we have to make it better and for it to make sense with our game.
Template questions:
Template questions:
- List the good points
- List the bad point
- How useful was it
- How is the layout
- List points on how to improve
My own questions:
- What do think the purpose of this game was?
- How can I improve this game?
- Would this game be useful to you? Why?
- What are the goods and bads about this game?
Step Six
Task: Need help with the commands Date due: November 23, 2011
Today I am going to try making my game character to do what I say (moving)
and work on my landscape background. Finally I got the land connections towards all the different lands around my world. Most of the time I was struggling to make my game character move forward.
and work on my landscape background. Finally I got the land connections towards all the different lands around my world. Most of the time I was struggling to make my game character move forward.
Process: ask friends who knew a lot more about creating games
Step Seven
Task: using the virtual creations and changing them a bit.
I took a world that was already made and began to edit the world so that it could be almost as close to what I wanted it to be.
Process: by changing the commands of the characters
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